![]() By holding the mouse button longer before the shot, you can concentrate and zoom in on your target. As a thief, your archery skill is excellent. The most unique weaponry in this game is the bow, with which you use your arrows. ![]() So, searching for that special book that opens the secret passage behind the bookcase simply requires a quick look over the stack of books and the secret should reveal itself. If you can take or use anything, such as open a door or press a button, the object is automatically highlighted. You have a relative large hotspot in the middle of your screen. Handling the inventory and interacting with the environment are very easy. This sounds complicated at first, but the interface is very intuitive. The ranges of movements include forward, backward, sidestep, leaning, turning, crouching, sneaking, swimming, and jumping. Garrett's movement is controlled using the keyboard which can be remapped, while his view is controlled using the mouse. After all, as a thief who hides in the shadows you cannot expect to see every loose brick in the wall! The feeling of the game is destroyed if you have to turn up the brightness. Although the manual suggests that you should play the game in a brightly lit room, the light source should be far enough away to not bring on any disturbing reflection on screen. Even the difference between stone walls and open spaces can be heard. The sound effect is so realistic that you not only can hear where the guards are but also know if they are moving, how fast they are moving, and so on. Rather than relying only on high resolution imagery as in many ego shooters, this game uses audio feedbacks, such as the loudness of footsteps, to give you an unparalleled sense of the environment around you. Remember the suspense you feel sneaking around in System Shock? In this game that feeling is much more realistic. Yet, Garrett moves and turns as quick as you can command. With that amount of data the engine has to deal in real-time, I have expected numerous graphic glitches or a very slow game. With this engine, you have full control of Garrett's point of view, his movement, and his action. The game uses the Dark Engine that is developed in-house. ![]() As with these earlier titles, Thief: The Dark Project too shows an excellent use of state-of-the-art first person 3D perspective. Thief: The Dark Project is developed by Looking Glass Studios, which is also developer of System Shock and Ultima Underworld. In the end, you must keep the evil Trickster from spreading chaos over the world. However, you soon discover that a more sinister plot lies behind your troubles. He wants you to steal a valuable jewel called "The Eye" that is guarded in a cathedral in a section of the town that has been sealed off after a great magical disaster. Instead of rewarding you after a successful mission, Victoria tells you that stealing the sword is only a test, and that Constantine, from whom you have just stolen, has a much more lucrative offer for you. Garrett, who never intends to live his life as a Keeper, uses his training instead to become a better thief.Īs Garrett, you eventually meet a woman named Victoria, who wants you to steal a magical sword from a rich but an eccentric nobleman named Constantine. He recruits Garrett as an apprentice, and teaches him a better understanding of how to keep himself unseen. Strangely, the Keeper, who is a member of a sacred medieval order, is not at all angry with Garrett stealing his purse but is rather impressed by his skill. One day he tries to steal from a Keeper and gets caught. When Garrett is a child, he has no family and no home, and he soon learns that he has to take what he needs to survive. Go into the house, find the loot, and leave the scene unseen! You are the thief! This is a game of stealth and shadows, where you must be smart and silent. There is no "Paladin" behind you to kill the enemies or heal your wounds. Ironically, in Thief: The Dark Project, it is your skills as a thief that is going to win the day. Why? Just because a thief is useless unless the quest items are heavily guarded. You play a thief because in a game the loot often lies behind locked doors or in locked chests which you can pick, but for god's sake no one otherwise ever wants to play the thief. ![]() As a thief, you are neither a fighter nor a mage and can neither bash nor burn your foes. If you ask role-playing fans which is the best character class to play, very few answer the "Thief" class.
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